canvas Undo Redo Examples


<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml">
<head></head>
<body onload="InitThis();">
    <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script>
    <script type="text/javascript" src="canvasdraw.js"></script>
    <div align="center">
        <canvas id="myCanvas" width="500" height="200" style="border:2px solid black"></canvas>
        <br /><br />
        <button onclick="javascript:drawImage();return false;">Clear Area</button>
        Line width : <select id="selWidth">
            <option value="1">1</option>
            <option value="3">3</option>
            <option value="5">5</option>
            <option value="7">7</option>
            <option value="9" selected="selected">9</option>
            <option value="11">11</option>
        </select>
        Color : <select id="selColor">
            <option value="black">black</option>
            <option value="blue" selected="selected">blue</option>
            <option value="red">red</option>
            <option value="green">green</option>
            <option value="yellow">yellow</option>
            <option value="gray">gray</option>
        </select>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
        <button onclick="javascript:cUndo();return false;">Undo</button>
        <button onclick="javascript:cRedo();return false;">Redo</button>
    </div>
</body>
</html>





JS CODE

// by Chtiwi Malek ===> CODICODE.COM

var mousePressed = false;
var lastX, lastY;
var ctx;

function InitThis() {
    ctx = document.getElementById('myCanvas').getContext("2d");
    $('#myCanvas').mousedown(function (e) {
        mousePressed = true;
        Draw(e.pageX - $(this).offset().left, e.pageY - $(this).offset().top, false);
    });

    $('#myCanvas').mousemove(function (e) {
        if (mousePressed) {
            Draw(e.pageX - $(this).offset().left, e.pageY - $(this).offset().top, true);
        }
    });

    $('#myCanvas').mouseup(function (e) {
        if (mousePressed) {
            mousePressed = false;
            cPush();
        }
    });

    $('#myCanvas').mouseleave(function (e) {
        if (mousePressed) {
            mousePressed = false;
            cPush();
        }
    });
    drawImage();
}

function drawImage() {
    var image = new Image();
    image.src = 'trace.png';
    $(image).load(function () {
        ctx.drawImage(image, 0, 0, 500, 200);
        cPush();
    });   
}

function Draw(x, y, isDown) {
    if (isDown) {
        ctx.beginPath();
        ctx.strokeStyle = $('#selColor').val();
        ctx.lineWidth = $('#selWidth').val();
        ctx.lineJoin = "round";
        ctx.moveTo(lastX, lastY);
        ctx.lineTo(x, y);
        ctx.closePath();
        ctx.stroke();
    }
    lastX = x;
    lastY = y;
}

var cPushArray = new Array();
var cStep = -1;

function cPush() {
    cStep++;
    if (cStep < cPushArray.length) { cPushArray.length = cStep; }
    cPushArray.push(document.getElementById('myCanvas').toDataURL());
    document.title = cStep + ":" + cPushArray.length;
}
function cUndo() {
    if (cStep > 0) {
        cStep--;
        var canvasPic = new Image();
        canvasPic.src = cPushArray[cStep];
        canvasPic.onload = function () { ctx.drawImage(canvasPic, 0, 0); }
        document.title = cStep + ":" + cPushArray.length;
    }
}
function cRedo() {
    if (cStep < cPushArray.length-1) {
        cStep++;
        var canvasPic = new Image();
        canvasPic.src = cPushArray[cStep];
        canvasPic.onload = function () { ctx.drawImage(canvasPic, 0, 0); }
        document.title = cStep + ":" + cPushArray.length;
    }
}

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